wild quest mage guide
However, this is not always the case as Primordial Glyph, and Magic Trick generate additional spells here and there. Also, you don't explain the mechanics of the win con and the various set-ups. Press question mark to learn the rest of the keyboard shortcuts. Odd rogue, odd DH, pirate warrior. Just hit them in the face a bunch. Flamewaker is also helpful. I only have a couple of questions / comments. Quest completion: Magic Trick, Primordial Glyph, Ray of Frost, Tome of Intellect, Lesser Ruby Spellstone, Draw: Arcane Intellect, Book of Specters, Research Project, Removal: Volcanic Potion, Flame Ward, Polymorph: Boar, Polymorph, Flamestrike, Blizzard, Shatter, Snap Freeze. Truly a great, comprehensive guide! And mulligan for the synergies mentioned earlier. Reno Priest and Malygos Druid have both gotten better relative to Quest Mage, which only received a minor upgrade in Wand Thief. - Mulligan for any Discover Spells, obviously. 2. Research Project is just such a huge downside, and we already have the draw we need. Popping off with Luna is just too good when you have a devk full of low cost stuff. The reason for this is that Quest cards always start in your opening hand in Hearthstone. And that is harder if you throw your resources too quickly. I mulligan in a way similar to when we face Druids. But you cant afford to just do nothing. Quest Mage is different when it comes to tempo. Arcane Intellect and Book of Specters are too slow here, but Book of Specters might be worthwhile to keep on the play as a turn-2 play. I keep card draw as well as 2-drops and Mana Cyclone. Surviving is mainly a concern against aggressive decks like Secret mage, Pirate decks, and Even Shaman. Can you comment a bit on the win condition(s)? I just wrote this off the top of my head. Tell me if there is something you would like me to add. It is also decent if we have a Mana Cyclone and it is clear from our hand that we can set up a big Cyclone combo (this should only happen on the coin and if we have a second spell as well or Book of Specters). For a list of mage Secrets, see Secret#Mage. Hows to deck doing so far? Mana Cyclone/Luna gets us closer to ending the game. We play Magic Trick/Glyph because we have mana left. An interesting point in the matchup is the lack of removal in the game. Between Standard and the Wild Format, the single card is making waves. Reno Priest has a surprising amount of pressure though if it is the dragon version. In particular, the spells that cost 0 to 3 mana because of Magic tricks. The Mad God's Bargain: Release Shalidor's sanctuary from Sheogorath's lingering hold. Nice guide. Introduction Wild Mages are mages trained in use of wild magic. I’ve been trying out the list that runs double starscryer but I think the stargazer Luna is still better. In most situations, we need Mana Cyclone to complete the quest. Completing the Quest rewards the powerful Time Warp card, which provides the user with a second turn, opening up the potential for various One Turn … Nice guide. Cookies help us deliver our Services. One reason for this is that Archmage Vargoth is not playable until turn nine. Obviously it's not as good but is it okay enough that I'll be fine climbing to legend? Will be making the switch back after the nerfs hit. It is highly recommended to kill Saradominist or Zamorakian spiritual mages, as they have relatively low health and are found in larger numbers than any other god. But what should I cut for Kragg? Another reason to remember it is that we are setting these combos up during the game. A comprehensive mulligan guide, covering all the must-haves, situational minions, and situational spells you might need to hold onto to maximize your chances. Quest Mage also needs to cycle through its cards a lot. When we have Licensed Adventurer or Questing Explorer we have options on the first two turns so we can choose to mulligan differently. I am a bot. ... Head out into the wild and go to the Druid rings (southwest). If they manage to survive they win. Tempo Quest Mage – #6 Legend (foomax) – Wild S80 12 Wins (12-1) Mage – Bunnyhoppor – Duels Season 1 (Wizard Duels) Tempo Mage – #60 Legend (Apxvoid) – Darkmoon Faire Banana Bufoon is so poor stats you can't afford to play it. They primarily attack their targets with magic, using the spell Fire Surge and various abilities. When Cyclone is needed, we also have to keep in mind that will have a turn or two where we play decent random spells (like secrets), but we usually lose tempo doing so. Deck will function. Either directly or because the Book will usually draw us, combo minions. And it would be even more inaccurate with this deck. Circus of Cheerful Slaughter: Take part in Sheogorath's production, The Folly of Isolation. These are the reasons why the mulligan is exceptionally complex AND exceptionally important. But u cut AI for it. However, the card can be game-winning against aggressive decks. With the nerf to Darkglare Warlock, the Wild metagame is in for a shakeup. Would be useful for someone jumping into wild for the first time in a long while like myself! Let's take a look at some helpful spells we can get offered. Because of this, our 1/1 trades well, and it gives us Arcane Missiles that also works well. It is an update to the original quest, both in structure and monster encounters. These plays are not always wrong. We usually need Apprentice to give us a great turn and make giants cheaper. Even Shaman: Even Shaman has two power spikes: early totems getting buffed, and a combination of Giants, cheap 5/5s, and a 4-drop. Mana Cyclone is also great. —Warlic. Because by the time you break past it they can usually retaliate with their own stack of Giants. Hearthstone-Decks.net is your Website for Top Hearthstone Decks.We will provide you with the Best Decks for Scholomance Academy. Quest Mage: The mirror is an intense matchup. Not having the option to play the card until turn nine is too late for this deck. The Blue Mage Quest This quest is considered the easiest of the Treasures of Aht Urhgan quests. Firstly keep the Quest in your starting hand, secondly the best cards to look for is either of your quest two-drops: Licensed Adventurer and Questing Explorer, thirdly I would look for any of your other 1 or 2 cost cards, excluding Evocation which is too random to depend on in the early game and you don't have the mana to fully utilizes its potential. Fire Mage Facts. Both of these cards means spells get more value. Press J to jump to the feed. We have to go in fast and force Reno + removal on same turn. Players must first complete the main scenario quest “The Ultimate Weapon.” After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. Great way to get more spells to finish your quest quickly. Our 2-drops are not great because cannons shoot them down, but we still keep them in the mulligan. First of all, you are playing a lot of cheap minions that you could play in the early turns. The topics TauntisCheat covers include: AAEBAf0EBoK0AtDBApjEAu72AsW4A/e4AwzmBOMRzu8CyIcDn5sD4psD/50Du6UD+6wD/awDuLYDpNEDAA==, AAEBAf0EBNDBAu72AsW4A/e4Aw3mBOMRgrQCzu8CyIcDn5sD4psDu6UD+6wD/awDuLYDpNED/tEDAA==, AAEBAf0EBNDBAu72AsW4A/e4Aw3mBOMRgrQCmMQCzu8CyIcDn5sD4psD/50Du6UD+6wD/awDuLYDAA==. A comprehensive review of the gameplan of Quest Mage. I want to put Sky-Gen’ral Kragg in as a defensive play/tool to chip down opponent HP to the 16 range (so giants can finish them off). Mana Cyclone is also sketchy on the play, and I usually don't follow him without a synergy card like Licensed Adventurer. The enemies' choices don't matter. Budget Secret Mage Deck List & Guide (Darkmoon Faire) 12 Wins (12-0) Mage – ParadoxHS – Duels Season 1 (Wizard Duels) Tempo Quest Mage – #6 Legend (foomax) – Wild … One rewards a choice of powerful leveling wands like Icefury Wand and the other unlocks which changes your Polymorph to a pig instead of a sheep. Learning to play Wild Quest Mage. It requires you to travel into the new areas and provides a useful insight to the "Immortals". It is very good to be the first guy to get going. want to cycle through the deck as fast as possible, need to manage their resources, so they have the required cards to win in the end, but also survive until the end, Play early for tempo (or not to lose it), but not to pressure the opponent to death. Flamewaker/Apprentice gets us tempo so we can survive longer. And because we are facing less pressure on turn three, we should also consider keeping Luna/Flamewaker, but only with a 2-drop, and don't do it vs classes that have a lot of removal for 2/4s. (That said I wholeheartedly agree with OP's take that non-Reno Quest Mage is the superior deck. So vs slow decks, you will find yourself in a situation where you have pressure on board until the midgame. The Quest synergy 2-drops are some of the best cards in the deck, they turned this from meme tier six months ago into the best deck in the game. In addition, they frequently use potent threshold abilities such as Asphyxiate and Wild Magic, and even ultimates such … If they start copying it, you are in big trouble, though. See Minion cards. I’ve been running 2 thief’s, 1 glyph, and Luna. However, your main combo piece is a quest that you don't need to cycle to get. This deck needs to do well in the first few turns, and the deck bases its strength on several synergies. It is interesting to see that our only 1-drop is not on the list. Chateau of the Ravenous Rodent: Explore Sheogorath's dark manse to recover the final book. The idea is to have all the necessary cards in hand to execute said Exodia. We still keep it vs slower decks, but without a playable two-drop, it is probably too slow vs aggressive decks. However, they could be, and we will float mana quite often with this deck to play it optimally. Arcane Intellect is an excellent 3-drop on the play because we are rarely facing a ton of pressure on our turn 3. The answer is mini combos. Violet Spellwing also creates fuel for our mini combos and gets us closer to quest completion. Anyways, it took me from silver to platinum without a loss so I don’t think I’ll have a problem until upper Diamond (hopefully to legend) with the deck. Exodia Mage is Questless now as the deck has proven to be better relying on Emperor ticks and having stronger removal/stall tools 3 Likes Examples are: we play a Flamewaker on turn three, and it dies to a removal spell, we play Flamewaker + Apprentice and a few spell cards and later topdeck Cyclone. I don't get how it is interactive or fun in any way. 5. I'm really curious for this answer too. Covering step by step how you progress through the game. I don't think it is that crucial as new expansion is around the corner where we at least add one new card (new legendary spell). So these cards will be more reliable (Luna vs control, Flamewaker vs aggressive decks, Apprentice depending on the number of spell cards in hand). It has Reno and block making it better vs certain things, but I honestly believe this deck is stronger everything. Alternative cards are Chenvaala, Banana Buffoon, Archmage Vargoth, and Research Project. So if we find any of these two cards, I like to keep a spell with them (Magic Trick, Ray of Frost, Primordial Glyph). It can block a lot of damage. And it also has to replace 1 or 2 cards in the current list. It depends on the other cards we are offered, as well as being on the coin or not. Honestly, although Ice Block is annoying, I don’t think Vargoth is the answer.Even if they Reno, chances are they can’t clear your board and you just have to kill them from 30.If you do want Vargoth, it is probably better to cut the fourth giant. That makes it a combo deck, and combo decks function in a specific way. On that turn, we play giants and freeze their big guys. Use the deck tracker to know if it's a good time to use it or not. The combo is played differently depending on the situation. Zeddy Hearthstone 542 views. General Discussion. I often wait to topdeck a few spells if I have many minions in hand. E.T.C., God of Metal created a new archetype all of its own. I will start in general and then get into more details. By using our Services or clicking I agree, you agree to our use of cookies. Sometimes it is wise to risk it and play your stuff out early. How do you deal with iceblock in Reno mage matchup? Find the best Quest Mage Decks to play right now. Please read our rules before posting. They can usually only survive with their own quest turn. Wild Mages also have a -5 to +5 adjust range to their levels every time they cast a spell. Priest got huge upgrades and is now able to tech Mindrender and/or Loatheb for the matchup with Darkglare out of the picture, which will allow it to steal wins. There is a balance between going fast and getting many spells as there are powerful spells that can help with burst/giants/board presence. There is no mull guide for hunter, which I am seeing a lot of in my meta. That way, we will have some spells that we never play without being a problem. So a lot of people are interested in the specific list. Your spells are your fuel that can be spent for pure tempo or with a combination of Flamewaker/Cyclone/Apprentice/Luna. The main point of cycling is to do mini combos (see further down) and to get to your giants that will be charging for the kill. Any tips on this matchup? I played a lot of quest mage in the seasons before this expansion, and am not particularly excited to pick the deck back up again post-nerfs. Pro Mage Decks. Well, we can play reasonably slow vs Shaman if we manage to hold down their totems. Removing these minions becomes even harder with additional minions to block Flamewaker/Missiles. Missing only the quest. Read on to find out where Ofieri Mage is found, what its weaknesses are, what loot it drops, what level you should fight it at, and more. Quest Mage has decent minions early to slow the game down, but against any aggressive decks, we will lose the board around turn 3. Hello r/CompetitiveHS! We know that we need spells and combo minions to go off. The other situation Sorcerer's Apprentice gains a lot of value is when the card a Mana Cyclone shows up alongside it. Other previous "bye matchups" like Mechathun Warlock scarcely exist after the Kaelthas nerf. Ray of Frost is excellent as well because it is the best spell way have, and we need to play spells to win. Can you say a little about how this compares to the Reno version and the match-up? However, being half a turn behind Arcane Intellect gets a bit slow. The only thing that matters is how you, as the mage, mulligan and draw the cards. Random spells are a considerable part of this deck. The guide goes over the best Mage talent builds and the best Mage questing zones, to improve your leveling time, available weapon skills for Mage, best Mage stat, and more. You can also play your Flamewakers, and Stargazer Luna to force out removal, or to gain tempo. Hey, so i have about 4k dust and as a standard player only have about 20 or so cards, I can craft everything except for stargazer Luna. The gist of the deck is that you’re trying to play the long game, benefiting from Ascendent … 1. If we use all of our spells early, we will sit with useless minions in hand. Quest Mage now is an Arcane Giant + Flamewaker + Vargoth build. Examples: Flamewaker + Apprentice + Mana Cyclone + 1-mana spells, Luna + Apprentice (use Licensed Adventurer/Glyph/Magic Trick/Trade Spellwing if you draw a big guy), Mana Cyclone + Apprentice + 1-mana spells. Every race except for Tauren and Highmountain Tauren can play a Mage. Maybe Reno version beats Osd warr more cause it outvalues him. Luna? If we have quest + a 2-drop, we might still go for that. I find it discarding 2 cards a lot of the time and I'm not sure if I'm doing something wrong. Awesome guide, thank you. It gives you a ton of time, and you often win the game if they can't cheat out another one. 6. This card is incredible, but we need fuel and combo pieces for it to function. Besides this, Sorcerers Apprentice can also be an accelerator for any type of combo. Giant generation: Simulacrum, Molten Reflection, Echo of Medivh, Conjurer's Calling. Iconic Fire Mage abilities: Fireball, Pyroblast, Fire Blast, Combustion You will see a bunch of mobs walking in the valley below you. For information on the Mage class, and card lists for Standard format, see Mage. In my experience playing Quest Mage, against Reno Quest Mage you just have to hope they don't have Block. Vs hunter you should mulligan like vs another aggro deck. This is a guide on the enemy Ofieri Mage in the game The Witcher 3: Wild Hunt. Remember that as it will be essential for our mulligan. With Mana Cyclone we also keep accelerators of the combo: Elemental Evocation and Apprentice (you could argue that you only keep Apprentice on the coin or with a 1-mana spell in hand as well). Mage Class is a Class quest to become a Mage, available through Warlic, who is also the trainer of the Wizard Class. Because the only one getting to play the game is the mage player. The more vital aspect of Quest Mage is managing your resources. A lot of burn damage can come out of nowhere with this combination, I've used this combo before with timewarp and the combo explained in 1. to burn jade druids with 40 armor and 30 hp. On the other hand, will sometimes make you vulnerable to a Flamewaker combo that you cannot answer. And to close out the guide, specific matchup tips for the popular and upcoming popular archetypes & matchups. i.e. And if you play too much into the Spreading Plague, it will slow you down dramatically. Sometimes one part just gets destroyed, but a lot of games are fascinating, and they can swing quickly because of mini combos, random iceblocks, and Time Warp. The guide to Quest Mage covers everything you might wonder about playing the deck.
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