When you choose this Bond at 1st level, you gain the ability to summon creatures with the Fiend type. You beseech an otherworldly entity for aid. "Oh no, I'm bleeding out of my eyes...it's only now that I see that the delivery fee isn't a substitute for tipping your pizza guy!". This spell was used by evil-aligned casters and performing such a spell was considered an evil act in itself. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a Warhorse, a pony, a camel, an elk, or a Mastiff. Again, a straight update statwise, coming in with an ac of 17, a big load of hp, same old damage resistences and immunities as all of the bunch plus resistence to nonmagical weapon damage, same old advantage on magic saves... but now it gets interesting: at-will darkness, detect magic and dispel magic. 1 OCG/TCG Fiend-Type support cards 2 Anime Fiend-Type support cards 3 Manga Fiend-Type support cards 4 All Fiend-Type support cards This is a list of Fiend-Type support cards. Level 6 â¢ Conjuration Casting Time: 1 action Range: 90 ft Components: V, S, M Duration: Concentration , up to 1 hour. Specifics: Starting at fifth level, a blackguard may summon a succubus. A large stinking spiked frog on steroids. It manifests in an unoccupied space that you can see within range. Forgotten Realms Wiki is a FANDOM Games Community. Same ac, same resistances and immunities, even the same hp as the Dretch, comparable stats (more cha and dex, less str and con), can't fart (which may or may not be seen as an improvement) and only one attack that at least has higher accuracy and average damage... pretty much the same as a Dretch with less combat options. If you're worried about mechanics rather than theme, the fact that the familiar is actually a spirit in physical form rather than a real animal just means that if it's "killed" it's not actually dead - it's merely had its physical form destroyed and you can re-summon it. The targeted fiend was able to ignore the summons. Using this complex ritual you can summon a fiend with a challenge rating higher than 10 up to 20. Wizard 8, Summon fiend was a rare spell used by evil wizards. It's not entirely demonic, making it one of the few exceptions from the typical resistences - Tanarukks have resistence to fire and poison, but no immunities. I currently can't find any other than it, so if anyone knows one applicable here, please tell me. This works like summon animal , except you summon a common creature that has the fiend trait and whose level is 5 or lower. The familiar you get isnât a cat. Definitely a nice contestant, but it also has a +1 charisma, so be warned. Its damage is respectable at low levels, and its rampage feature makes it a nightmare for low-hp hordes - upon killing anything, it can move half its speed and attack again (and again, and again, and again...). ADVERTISING - PLEASE SUPPORT THIS SITE. Three mediocre attacks (15 and 2x11) per turn, but with a high strength, this guy could perform well as a grappler. However, in Monster Manual III - V, Fiend Folio , the Fiendish Codexes , and some other scattered sources there are a number of monsters noted specifically as being summonable with Summon Monster. You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. A large cr 5 demon ape - what's not to love? Evil priests and mages sometimes summon fiends to the material world to do their bidding. It first appeared in the 3.0 Monster Manual II, and is a very underused Fiend's Bond. (Your DM might allow Other Animals to be summoned as steeds.) The caster could summon any baatezu, tanar'ri, or yugoloth, as well as fiend-like creatures such as barghests. If the ritual leader dies before dismissing the fiend, the fiend does not return to the place from where it was summoned and becomes hostile toward the ritual leaderâs allies (and the ritual leader if returned to life). If the fiend had a greater intelligence than the caster, it could force the caster to perform a task for them at a later date, or simply capture the caster and drag them back to their home plane to become a slave or a meal. This did not mean that every single creature from the Lower planes was a fiend. It is a spirit, in the form of an animal. Traditionally, true names grant a large degree of power over fiends and are guarded jealously, but in 5e it appears that true names aren't that useful outside the summon greater demon spell from Xanathar's Guide to Everything.